#pragma once
#include "BaseObject.h"
class AlarmButton : public BaseObject
{
public:
	AlarmButton();
	virtual ~AlarmButton();

	virtual void HandleCollision(const IBase* pOther) override;
	virtual SGD::Rectangle GetRect(void)	const;
	virtual int GetType(void) const { return OBJ_ALARM_BUTTON; }
};

